+ Units with volunteer compensate for Necromancer economy. + Population growth compensates for necromancer weaknesses. Goblin Necromancer with Shadowborn or Destruction mastery But otherwise this combo has few weaknesses. + Shadowborn adds lifestealing and Shock Damage for even more fun. Tireless devout Shocktroopers are also not to be underestimated. + Lots of great abilities on class units, like Tireless Crusaders or Exalted with Warcry. + Orc hitpoints and physical damage give Theocrat some much-needed punch. + Theocrat healing, spirit damage and resistance compensates for Orc weakness to magic (+ but has Cardinal Culling to deal with that) (+ but Grey Guard skills compensate later) + Likewise very fast on the strategic map thanks to Barrens Running, albeit only on favourable terrain. + Lightning-speed in tactical combat, thanks to Athletics and Pouncing berserkers/manticores. + Economic powerhouse (+15 gold per city, cheap settlers)
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